Could Warhammer 40,000: Dawn of War 4 come to console? Its creative director says RTS games on console are 'always a big challenge,' but 'I think we could do it on a technical level'
Warhammer 40,000: Dawn of War 4 creative director Jan Theysen suggests a console version could be achieved on a "technical level" Theysen says bringing RTS games to console "is always a big challenge" because of the many key prompts on PC He adds that King Art would ideally make adjustments so that
<![CDATA[ <article> <ul><li><em><strong>Warhammer 40,000: Dawn of War 4</strong></em><strong> creative director Jan Theysen suggests a console version could be achieved on a "technical level"</strong></li><li><strong>Theysen says bringing RTS games to console "is always a big challenge" because of the many key prompts on PC</strong></li><li><strong>He adds that King Art would ideally make adjustments so that it "actually works well on controller"</strong></li></ul><p><a href="https://www.techradar.com/gaming/dawn-of-war-4-preview-october-2026"><em>Warhammer 40,000: Dawn of War 4</em></a> creative director Jan Theysen has suggested the upcoming real-time strategy (RTS) game could eventually come to consoles, as King Art plans for its future.</p><p>In an <a href="https://www.techradar.com/gaming/warhammer-40-000-dawn-of-war-4-creative-director-says-king-art-borrowed-elements-from-dawn-of-war-2-and-3-for-heroes-upgrade-mechanics-and-ui-aspects-because-while-it-loves-the-first-game-its-also-over-20-years-old">interview with TechRadar Gaming</a>, where the creative director confirmed that the studio <a href="https://www.techradar.com/gaming/warhammer-40-000-dawn-of-war-4-creative-director-says-king-art-borrowed-elements-from-dawn-of-war-2-and-3-for-heroes-upgrade-mechanics-and-ui-aspects-because-while-it-loves-the-first-game-its-also-over-20-years-old">borrowed hero mechanics and UI features<strong> </strong>from <em>Dawn of War 2</em> and 3 for inspiration</a>, Theysen said that while nothing has been announced at the moment, he believes a console edition of <em>Dawn of War 4</em> isn't out of the realm of possibility.</p><p>"I mean, I think we could do it on a technical level," Theysen said. "We are also looking, of course, into what else might come in the future."</p><p>The King Art co-founder explained that since RTS games generally have a wide selection of keyboard and mouse prompts, it can be difficult to cohesively translate the controls to a gamepad. However, King Art has achieved this in the past with games like <em>Iron Harvest</em> and <em>Battle Worlds: Kronos</em>.</p><p><strong>"</strong>RTS on consoles is always a big challenge when it comes to the controls, right?" he said. "And so if we did it, I think our goal would not be to try to get the exact same controls mapped on a gamepad because that's not really working. I think we literally have something like 40 keys on the keyboard for different things."</p><p>He added that King Art would ideally look at how it could change the gameplay in places and make adjustments so that it "actually works well on controller."</p><p><em>Warhammer 40,000: Dawn of War 4</em> launches on PC on December 3. In the same discussion, Theysen also described <a href="https://www.techradar.com/gaming/maybe-you-win-the-battle-but-lose-the-war-because-you-put-all-your-resources-into-one-battle-warhammer-40-000-dawn-of-war-4-creative-director-says-king-art-games-wanted-battles-to-take-a-while-so-borrowed-from-the-original-strategy-games-systems">how the game manifests the classic RTS experience of the 2004 game</a> and how <a href="https://www.techradar.com/gaming/warhammer-40-000-dawn-of-war-4-creative-director-says-the-games-advanced-animation-system-is-an-evolution-of-the-melee-system-that-initially-sounded-pretty-much-impossible-our-big-concern-was-is-this-not-responsive-enough">the game's advanced animation system, Combat Director, initially sounded like an impossible challenge</a>.</p> </article> ]]>

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